Theater of the Mind Presents: Retribution
A post-apocalyptic DND Podcast

S1:E69 – Dungeons

The crew overcomes Emory's spontaneous Platypication, and heads down to rescue Brad Burry

Jul 6, 2026
Transcript
Speaker A:

Foreign.

Speaker B:

Podcasts are intended for mature audiences. Listener discretion is advised. Content warnings can be found in the podcast. Description. Welcome to Theater of the Mind presents Retribution, episode 69. My name is Mike. I'm your dungeon master. And tonight's question from the Ultimate RPG Campfire card deck by James Amato is which of your companions do you think has given you the most to think about?

Speaker C:

How so my name is Amanda and I'm playing Mel Kelly Mellow. I think Emery actually gives Mel the most to think about because she is such a strong moral compass and she generally seems to have at least personal answers to all of these deep, dark, complicated questions that Mel has literally never considered before it became a thing. And so Emery's over here doing this metaphysical thing and Mel's just like, I should have an answer for that. Someday I will have an answer for that.

Speaker D:

I'm Jeremy. I'm playing Elliot Brandy Bain. And James o' Brien has given Elliot Brandy Bain the most to think about because he's not sure how much goddamn stupid could be in one human body.

Speaker A:

No.

Speaker D:

And then I have to wander around trying to think of what other dumb shit he's gonna come up with that I never thought of and how in the world is that gonna screw me later. And at this point he's just kinda like, I just. I just him in amazement. It's getting better, though. He's still not over the zombies yet,

Speaker C:

but he's better will ever be over the zombies.

Speaker E:

Yeah, that was. You are lucky to be alive, my guy. I am Brunel. I am planning on. I am playing, I think. Is that the word?

Speaker D:

Yeah.

Speaker E:

All Knock Vaga Johnson. We've kind of been through this before that All Knock doesn't really like the young ones that because you know, he was recruiter and they're all a bunch of dumbasses and they used to piss him off a lot and he wants to eat him. That was the one time. The one time turn into a werewolf.

Speaker A:

One time.

Speaker E:

Yeah. He never let that down. You're like, oh, now you want to eat 8 year olds. No, I didn't say that. That didn't happen. All right. But it would be Mel who gives all knock the most to think about because, you know, she's young, she little, you know, dense sometimes. However, she got no quit in her. And that's what he was getting really sick of with the younger recruits when he was recruiting people. A lot of quitting the young ones. But you know, catch a few of them who got a little bit of stick to itiveness and will punch a God directly in his stupid fucking face. And they give you a little bit to think about.

Speaker C:

I think it was his kidney, but thanks.

Speaker E:

That's okay. His kidney face. There's a face on there. He's a God. You don't know. It could be. You have his face on his kidney. You didn't see. I wasn't there.

Speaker C:

He is a God from the nether realms. Who knows how many faces and kidneys he has?

Speaker A:

Hi, I'm Downs, and I'm playing James o'. Brien. And I'm gonna say Ulnock. Gives me a lot to think about. Cause he's a bit of an enigma. We don't really still. Even though we've met his family, we still really don't know a whole hell of a lot about the guy. And especially now, his anger management is kind of an issue. And he has a magic throwing hammer. And James is thinking, like, one joke too far might set him off.

Speaker E:

Rein him in.

Speaker C:

Yeah.

Speaker A:

Cause I've seen him, like, angry before, but I'm also seeing him, like, super happy, frolicking through a battlefield, taking people's heads off like a ballerina. So, yeah, it's

Speaker E:

twirling my hammer.

Speaker A:

Yeah, pretty much.

Speaker F:

It's like the corpse.

Speaker C:

Yeah.

Speaker B:

Yes.

Speaker D:

Yeah.

Speaker A:

It's like Thor on Broadway.

Speaker F:

Well, I'm Casey and I play Emory Lee. And I think of everyone, Elliot's given Emery the most to think about. Elliot and Emery have certain similarities and then just are very different people. So I think he's given her a lot of. He is kind of like a mentor to a lot of this group, I think. And in terms of learning how to do things and how to engage with people in these stressful times, I think Emery has learned a lot from Elliot.

Speaker C:

Nice.

Speaker B:

I think Edna May has been given the most to think about by Emery. You guys got similar magics. She's definitely of older generation, got her own way of doing things. And like you and Mel both specifically dealing with the Cajun tricks, hearing your stronger modern female presence that she was not.

Speaker C:

Rage. The term is rage

Speaker B:

compared to when she was your guys's age. But specifically adding in your magic kind of sisterhood similarity vibe thing,

Speaker A:

I think

Speaker B:

that's who she has had the most to think about. Go ahead and roll a 20. I rolled a five.

Speaker F:

15.

Speaker A:

Two eight, one 12.

Speaker B:

It's like two takes it.

Speaker C:

Okay, so last episode, Mel was a bird doing some recon at the Citadel in Cincinnati.

Speaker B:

Yep.

Speaker A:

It's the first time she's tweeted in months.

Speaker E:

Good timing.

Speaker F:

That Was a good one. Yep.

Speaker C:

Yep. That was.

Speaker B:

Ah, damn it.

Speaker C:

Good luck topping that one tonight. Yeah.

Speaker B:

Out the gate. Yeah.

Speaker A:

Yeah.

Speaker C:

So the thing that we kind of. We knew, but we didn't fully appreciate is that when Mel turned into a bird, Mel became a bird with all of the things that birds want to do, namely find food and not get caught. So while Mel was busily distracted by the fact that dinner was apparently being served, Ulnock was able to overhear through his beast sense what she was seeing and interpret that in a human way.

Speaker E:

I also threw up because she was trying to figure out how to fly

Speaker F:

for a little bit.

Speaker C:

I remember that part. Yeah, yeah, yeah. I was gonna leave that out. Thanks for the gory details. Essentially, we get back and come up with a fairly complicated plan that involves four of us hiding in the portable hole and one of us flying the broom over the wall. And then we would disguise.

Speaker A:

Invisible.

Speaker C:

Invisible. While. Invisible. And then once we got over the wall, we'd get Alela out of the hole, and two of us would pretend to be knights escorting prisoners while the extra one is still invisible. And we were going to do it in the morning guard change. And then we did some watches and determined that our plan was still solid. And then in the morning, while we were getting ready to go, Emery decided to cast mage armor on herself to be prepared for the day.

Speaker F:

And I stepped into the stairwell to avoid any unfortunate mishaps.

Speaker C:

And when she didn't come out. When she didn't come out, we went in looking for her to find that Emory was now, in fact, a giant platypus.

Speaker A:

A platypus.

Speaker B:

A platypus.

Speaker A:

Emery, the platypus.

Speaker C:

I think she's stuck in the stairwell. Guys, help me out.

Speaker B:

I mean, I do believe this is the first wild magic surge that did not hit anybody else.

Speaker C:

It's true.

Speaker F:

This would be why I stepped.

Speaker E:

That's what I was gonna point out. Like. Well, I guess at least not multiple of us are. Platypus. Platypi. Platypuses.

Speaker B:

Platypus. Platopodies.

Speaker A:

She's a planet.

Speaker F:

But I cannot. That's pretty good.

Speaker A:

Are you trying to communicate with her?

Speaker C:

How's the platypus sound?

Speaker D:

They sound like angry kids.

Speaker C:

I apparently have developed a knack for animal sounds that I did not expect in my life.

Speaker A:

These sounds were spot on.

Speaker E:

Oh, it did.

Speaker C:

I'm very proud of this.

Speaker D:

Perfect.

Speaker B:

24 hours later.

Speaker F:

So we wait until Emery unplatypies on

Speaker C:

top of these and she pops back into Emery. Oh, thank God, we thought this was gonna last for days. Me too.

Speaker F:

I don't even know what platypuses eat. I'm starving.

Speaker C:

I am still not hungry. I got into the midden bin when I was a bird.

Speaker F:

As we prepare to set off again, I am gonna cast mage armor again. But my thing is a lot lot. All of us like, oh, no, we're good.

Speaker E:

Steps back, hoping he's out of range.

Speaker B:

He's so funny. If you just.

Speaker F:

Oh, I know.

Speaker B:

Come on,

Speaker E:

you guys, we're on a time limit. We can't keep doing this.

Speaker F:

All right, we all brace as Emory, cast mage.

Speaker E:

Okay, go.

Speaker F:

I think we're good. I think we're good. I'll eat while we're in portable hole. I hood behind Almok Dr. Nola. All right, so I think I wrote down in our plans that we were going to have Olaf be the invisible

Speaker A:

one on the room. I think so. Yeah.

Speaker D:

The four of us were going to be in the portable hole. He was gonna find out of the way. Spot land led us out of the portable hole. James and I were going to disguise selves as our two. No one strike a single strike guard.

Speaker B:

Oh, yeah, right.

Speaker E:

We noticed them in.

Speaker A:

I thought you were about to say as a single guard.

Speaker D:

No, single.

Speaker C:

You have this moment of, like, dollars combined.

Speaker B:

One real tall guard in the trench coat.

Speaker D:

And then we were going to escort Mel and Emory as prisoners, prisoner export something or another to the basement. And on off was going to follow quietly behind us with at being invisible. And that's all we have planned. And we're gonna try to find Brad.

Speaker C:

Oh, yeah, by the way, we're still trying to rescue Brad, right?

Speaker A:

This is still, at the moment, searching rescue.

Speaker E:

Yes.

Speaker A:

If it turns out that he's working for the enemy, then it becomes a search and destroyer.

Speaker F:

Noah's becomes search and kidnapped.

Speaker D:

No, we're supposed to bring proof back.

Speaker E:

Then we have to prove somehow that he's the douche.

Speaker A:

Do we have to like to make a sketch or something?

Speaker D:

I don't know what she'll take as proof that Brad's. I don't know.

Speaker E:

She probably won't take any proof that Brad's a douchebag.

Speaker F:

Which is why I think if it's not search and rescue, it's search and kidnap.

Speaker C:

And he can say it to her face.

Speaker E:

Tell her the truth, Brad.

Speaker C:

I'm gay for that.

Speaker D:

That's fine.

Speaker A:

Poking him with a sword. Come on, say it.

Speaker B:

If he's trying to shove him in

Speaker F:

a portable hole and deal with him after we're out of the st, Citizen.

Speaker D:

Yeah, there you go.

Speaker C:

So remember, Ock. Non lethal damage.

Speaker E:

I will do my best.

Speaker D:

Don't forget, your daughter will be pissed if you kill him she's seen. So you know, I'm not telling you to do it for your ex. I'm telling you to do it for your dog.

Speaker E:

I know, but sometimes that sounds like that's a problem for future Ock. And I'll do my best. I will save this. You better not fight be involved.

Speaker D:

Oh, you know what? You do whatever the hell you want to. I'm just reminding you my obligation's complete.

Speaker E:

That's fair.

Speaker C:

You know, if we have to knock him unconscious, Mel, I mean, I could do it all.

Speaker A:

Not could probably hit him in the

Speaker D:

back

Speaker E:

with a mask. Dwarven thrower.

Speaker B:

0.1 pounds of pressure.

Speaker E:

Clang off. Damn it.

Speaker F:

I don't know.

Speaker C:

I could see the visual. Like you chuck it for all it's worth and it gets to band and it just goes.

Speaker E:

Ow. You hit me. Exactly. Hard enough to not knock me out, but cause maximum pain. Hold on, let me try again.

Speaker F:

Ra.

Speaker A:

Just like you like hit him with a strap on the way by or something. So instead of like doing bludgeoning damage, you just whip him across the face

Speaker B:

thing where you forget the shells. You just clock your head. Yeah, but you do that via hammer, huh?

Speaker E:

Yeah.

Speaker F:

Long range. All right, so I think we're ready.

Speaker C:

Every has a snack and we all clamber into the hole.

Speaker E:

I am invisible. I am invisible.

Speaker B:

I am decorous.

Speaker E:

I cannot be seen.

Speaker C:

All right, we get into the hole and Mal has this. Oh yeah, there's this weird book in here. I forgot about that.

Speaker A:

Don't touch the book. Don't touch that thing I call out to all night. They can still hear you. Just a heads up. Your monologue will be noticed.

Speaker C:

Oh, who's casting invisibility on him? Okay, I couldn't remember.

Speaker A:

The guy who can cast illusion. Magic is going to cast invisibility on something.

Speaker F:

I could turn him into an animal, but I cannot. Invisible.

Speaker A:

Also, after rigorous testing, if you do like an attack action, you will become visible.

Speaker D:

Yeah.

Speaker E:

Maximum stealth. Cuz I'm super good at that. Obviously there's no way this can go bad.

Speaker F:

It's a solid plan.

Speaker E:

It is a good plan. I just got. I gotta keep my composure and stay calm. The rage monster.

Speaker F:

Slightly more chaotic. Time to break in. And you're invisible and flying.

Speaker E:

Okay.

Speaker F:

And you have the vision visual on wherever live.

Speaker E:

Yes.

Speaker D:

You've seen it.

Speaker C:

Yeah. It's like you've Been there.

Speaker D:

Yeah.

Speaker C:

Yeah.

Speaker E:

I was a little nauseous.

Speaker A:

You've never been on a roller coaster before?

Speaker E:

Not one like that.

Speaker A:

Yeah.

Speaker B:

No one can at least see track coming.

Speaker A:

Yeah.

Speaker E:

And there's a sensation of falling that follows the sight that was not present. Anyway.

Speaker B:

Opposite issue of parsickness, where you're not

Speaker E:

moving, but everything's moving.

Speaker B:

Yeah.

Speaker A:

We'll call it bird sickness.

Speaker C:

Yeah.

Speaker A:

Who's the bird?

Speaker B:

Anyway, okay, so for the sake of the listeners at home, describe in detail what is occurring.

Speaker F:

Yeah. So most of us climb into the portable hole first.

Speaker B:

Leave it alone.

Speaker C:

I was going to say first chance on. Yes. The rest of us dive into the portable hole. Olnock puts the portable hole in the pocket.

Speaker F:

Yep.

Speaker B:

That starts a 10 minute timer.

Speaker F:

Yeah.

Speaker A:

Yep.

Speaker B:

Before either you break out or die.

Speaker C:

Lnock should be on the right.

Speaker E:

I got to go find this place

Speaker A:

pdq or else you're going to have four people just burst forth from your pocket.

Speaker C:

Invis.

Speaker F:

Invisibility is an hour.

Speaker A:

Yeah.

Speaker E:

No, but you guys only have 10 minutes before I gotta get you out.

Speaker F:

Well, we'll break up.

Speaker E:

Out of my pocket. That's gonna be

Speaker B:

from the guards. Four people just fucking confetti cannon out of nothing and plummet.

Speaker C:

And the body's in the floor.

Speaker D:

We made it.

Speaker B:

Full circle was quick then it's only count to four.

Speaker C:

Four.

Speaker E:

Yeah.

Speaker B:

That's beautiful.

Speaker A:

All right, so cast invisibility. You are now invisible. You have the broom, which is also invisible because it's. You're equipped with.

Speaker D:

You're holding it.

Speaker C:

Okay. Yeah.

Speaker A:

The four of us have a hole with the book. Go forth.

Speaker E:

I am floating. I don't remember much about what happened.

Speaker C:

You're flying. We just told you.

Speaker E:

Going through a fly.

Speaker B:

You're flying over a wall.

Speaker E:

Yes.

Speaker B:

And I'm going across the parking lot over a wall.

Speaker E:

Okay. So we're picture started back.

Speaker B:

This used to be a sports arena.

Speaker E:

Yeah.

Speaker B:

So you've got housing main area highway, interstate type thing. And then a big ass, big party. Huge. But instead of a sports arena, there's a whole ass castle.

Speaker D:

Yeah.

Speaker B:

Which citadels are literally castles with a wall around.

Speaker F:

And if I remember correctly, we were going to go kind of towards the back where the door to the lower level was and like land near like the horses.

Speaker E:

So yeah, I do a flying. I go up on the broomy brooms and they're in my pocket. I got a pocket full of people

Speaker C:

which they hear rumbling through the sky.

Speaker F:

Everybody just kind of munching on like some jerky like.

Speaker D:

Yeah.

Speaker B:

One guard's just like, ultimate faith in him. But this is in the wind.

Speaker E:

This wind makes a weird sound. It does.

Speaker B:

All right.

Speaker E:

Why is he British anyway? Very cockney. Too

Speaker B:

little promo in it. You wind.

Speaker E:

The wind's insulting me. All right. Almost sounds like an orc round. Round round here.

Speaker B:

Step up there, bro.

Speaker E:

So I noticed that they heard me, so I shut the hell up.

Speaker B:

They got to give me a stealth check.

Speaker F:

Should be at advantage. Because he's invisible.

Speaker B:

Yes.

Speaker E:

And I also have a plus. It's not much, but it's there. Go on. Okay.

Speaker D:

See you.

Speaker E:

They are exactly the same. Fifteen total.

Speaker B:

Yeah. All right.

Speaker E:

I mean, not awful, but not great. So hopefully that works.

Speaker B:

Oh, interesting. If you're invisible, you have advantage on your initiative.

Speaker D:

Yep.

Speaker E:

Oh, I already have advantage. So do I have double advantage?

Speaker D:

Is that under the invisibilities?

Speaker B:

Oh, that might be 26.

Speaker C:

Things never stuck. You only get advantage.

Speaker A:

No, no.

Speaker C:

That's.

Speaker A:

That's based off of.

Speaker D:

Yeah. You.

Speaker A:

It gives you the surprise condition. It give. It gives your opponent if you're invisible when you roll Initiative, you have advantage on the roll.

Speaker C:

Well, excuse me. I was waiting for the second sneeze.

Speaker F:

Waiting to see if it was coming.

Speaker C:

Bless you.

Speaker D:

Not under the invisible with smell. Yeah.

Speaker B:

Under invisibility spell, it gives you the invisible condition, which. The invisible condition says surprise if you're invisible when you roll Initiative. But I believe that's a 26.

Speaker D:

That's funny. That's new. That's not 14.

Speaker C:

Which.

Speaker B:

Fun thing I just learned about D and D beyond even the legacy spell gives you the non. Legacy.

Speaker D:

Yeah.

Speaker B:

Condition.

Speaker A:

You have to look for, like, the legacy definition at the box.

Speaker C:

That's very not cool.

Speaker A:

Sorry.

Speaker D:

I'm like. I know these rules pretty good. I don't remember that one.

Speaker F:

I don't remember that one either.

Speaker A:

I just don't notice yet that there's a section below.

Speaker B:

The only thing I see that says advantage is attack rolls. He has advantage on attack rolls.

Speaker D:

Yeah. Okay.

Speaker B:

He does not have advantage on stealth.

Speaker C:

Well, it doesn't matter. He rolled the same thing anyway.

Speaker D:

Yeah.

Speaker E:

It was still 13 plus 2.

Speaker B:

There you go. And that is better than their peasants.

Speaker C:

It's the end of shifting.

Speaker E:

Trying to get inside you. Quit it. All right?

Speaker A:

Stop looking for me. I'm not there.

Speaker D:

I'm over here.

Speaker C:

And that's why you're in the hole with us.

Speaker E:

We're like. I'm like, second least. Like, second worst option.

Speaker F:

But it's really because you have. You're the easy. Because all of us.

Speaker E:

It was. If I get caught, I Have the best chance of not dying.

Speaker F:

Well, and also you've seen it before. Yeah, and if they're pretending to be guards, you're a much less convenient prisoner. We have the better acting skills.

Speaker E:

Yeah.

Speaker B:

We're looking for Brad.

Speaker E:

I mean, I didn't pay my taxes or something.

Speaker D:

It would have been weird for two guards to escort three prisoners. Yeah, especially one as big as you. Yeah, two with just you. That made sense.

Speaker E:

But I came willingly.

Speaker D:

All right.

Speaker B:

I'm a lover, not a fighter.

Speaker A:

These muscles are for hugging, not for fighting.

Speaker E:

But not for fighting.

Speaker B:

Guards are friends. Not.

Speaker D:

All right.

Speaker B:

Back to blue. Yeah. Oh, my God.

Speaker E:

So that means I got a ways they didn't seize me.

Speaker B:

Yep.

Speaker E:

All right, I will continue. That was wicked close. So I'm gonna continue on the path to go to buy the horses because that's where they told me I'm going. So I believe that because I don't remember what happened a month ago.

Speaker B:

So basically there are stables along the inside of the citadel wall.

Speaker E:

Okay. Is that right?

Speaker B:

So kind of picture like straight up, like medieval castle, right? You got your stables. There's a couple spots for fletchers and blacksmiths who are doing their fletching and smithing hay, water troughs, you know, kind of scattered throughout.

Speaker E:

Okay.

Speaker B:

And then you've got the castle palace type place. And milling about are.

Speaker E:

This is kind of our best entrance to where we likely won't be immediately seen anyway.

Speaker B:

Yeah. So it's. I mean, there's not.

Speaker E:

There's a spot for me to like land and let him out.

Speaker B:

Give me a. I'm gonna give you advantage on this because you birded it.

Speaker D:

Okay.

Speaker B:

Perception. To see if you can. To see how good a spot you can receive

Speaker A:

the same two, all the high numbers.

Speaker B:

13, 16.

Speaker C:

All right.

Speaker B:

Yeah.

Speaker E:

With my modifier. Yes.

Speaker B:

15.

Speaker E:

Damn it. All right.

Speaker B:

Unfortunately, there's a detail. So you fail deployment, you didn't see the tree. You found a great spot for the. Forgot to look for trees.

Speaker A:

No.

Speaker B:

Yeah, you're find a perfectly fine spot. We'll say. We'll say the blacksmiths.

Speaker E:

Yeah, they're doing smithing.

Speaker B:

Smithy has got a. It's got a solid backed wall and just the nature of the smith. There's enough smoke and whatnot.

Speaker E:

Yeah, some sort of COVID Yeah, exactly. It was either that or I was gonna Assassin's creed my way into like one of the haystack.

Speaker A:

One man goes in,

Speaker C:

Somebody was a party.

Speaker B:

So you find a spot. Okay, it has been found. I'm gonna say it's taking about two minutes.

Speaker F:

A

Speaker C:

land open up. Then

Speaker E:

I was wanting to make sure that we were all good. Are we all on the same page?

Speaker C:

Set it down and let us out of here.

Speaker E:

Don't tell it. We got.

Speaker C:

It's kind of cramped.

Speaker F:

Yeah. It's like a 10t wide.

Speaker A:

Yeah. And you talking directly into the hole is not helping.

Speaker B:

God of.

Speaker C:

You are like stop breathing our air.

Speaker F:

We need that.

Speaker E:

I'm opening the hole.

Speaker B:

I had to be quiet.

Speaker F:

Sets the hole down.

Speaker B:

Where do you set it? Where do you set it?

Speaker E:

Floor to my left

Speaker C:

on the ground.

Speaker E:

No, I don't want to do that. Because she was like up here over there. So we're covered. Let's assume we're covered. You said we're covered by the smoke and kind of the area. So I'm going to kind of crouch down. I'm going to put the kind of at my feet and slowly open it up and go back up so I'm invisible and out of the way.

Speaker B:

Okay. Yeah. Because I can't see you. That makes sense.

Speaker E:

But they're going to see them. No matter what I do.

Speaker B:

They are visible.

Speaker E:

So I'm trying to keep them covered.

Speaker A:

I'm gonna peek my head up, peek out my head. Do I see any peoples in the vicinity?

Speaker B:

Give me a perception.

Speaker F:

Hurry up. You're heavy.

Speaker C:

Right?

Speaker E:

You ain't getting lighter.

Speaker A:

That's so mean.

Speaker C:

Yeah.

Speaker F:

Cause it's full grown, man.

Speaker B:

Don't even.

Speaker C:

It's 10ft deep. So. Yeah. We're down here. Like lifting your feet up.

Speaker E:

I should have thrown in the lamp.

Speaker A:

I got a 27.

Speaker B:

Yeah.

Speaker D:

Okay.

Speaker B:

You immediately identify everybody's route.

Speaker A:

I'm highlighting people like it's like Sniper Elite.

Speaker C:

He's over here. He's like, you've landed us next to an anthill.

Speaker A:

I am perceiving all of the ants. I'm counting them.

Speaker F:

One second.

Speaker B:

There's 5,000.

Speaker E:

Hurry up, dude.

Speaker A:

You're still heavy.

Speaker C:

All right.

Speaker F:

Okay.

Speaker A:

All right.

Speaker D:

When the.

Speaker A:

When like I time it right so that the guard. No one's gonna be in the area. And I clamber my ass out.

Speaker B:

What's that?

Speaker E:

I'm gonna help anybody else out or

Speaker A:

the rest of you hole is going to help bring out of.

Speaker E:

But you didn't say that.

Speaker B:

My butt sticks out.

Speaker F:

All right.

Speaker A:

I reach down back into the hole to like help the next person out of the freaking hole.

Speaker F:

We all.

Speaker B:

You said you clambered your ass out.

Speaker A:

Oh, just. Okay, gotcha. That's what you meant by nothing else.

Speaker D:

Elliot's going to clamber out first and what's going to surprise you is the fact that he's already passed Disguise elf. Why are you not a goddamn guard?

Speaker A:

Oh, no, that's. No.

Speaker D:

Turn yourself into a guard like we decided, and I'll help these out.

Speaker B:

God damn it.

Speaker E:

So all knock can hear it because he's just above y', all, and he's going.

Speaker A:

I cast this guy. Except for the one of the eyes is, like, very wrong.

Speaker E:

You got one cockeye. It's just, like, tens left.

Speaker F:

Yeah.

Speaker D:

Then I'll help Emery and mellow.

Speaker F:

Yeah. So Emery probably goes next because Mel can Monk.

Speaker C:

Yeah. Pop her way out.

Speaker A:

Melkin Monk.

Speaker C:

Yeah, it's probably one of those ones where I do the monk leap, but I don't have very much room to get a running start, so I end up, like, grabbing on with my elbows. Ow.

Speaker F:

Chair.

Speaker D:

I've got a hand.

Speaker A:

Just.

Speaker D:

Good Lord, quit being so dramatic.

Speaker B:

Going to get a stealth roll. Group stealth roll from everybody that isn't told.

Speaker F:

O. Yeah.

Speaker E:

Because I'm up in the air.

Speaker B:

You're not climbing out of a hole. We're floating.

Speaker C:

When we're out of the hole, I will fold it back up and put it in my pocket.

Speaker D:

17.

Speaker A:

Can I get advantage? Because I did such a good job of planning people's routes,

Speaker B:

Then you guys had a conversation.

Speaker A:

Oh, fair.

Speaker C:

15.

Speaker F:

That did matter.

Speaker A:

I got a natural 20. 29.

Speaker F:

Come on.

Speaker C:

I'm going to.

Speaker F:

I'm going to use my Tides of Chaos. Chaos and reroll my natural one.

Speaker B:

Oh, doesn't that mean you have to have a wild magic search?

Speaker A:

Oh, fun.

Speaker C:

I believe that's up to the dm.

Speaker B:

I'm pretty sure that's how it works.

Speaker F:

It says, anytime before I regain the use of this feature, your DM can have me. Roll on, roll on. The wild magic search table. Immediately after I cast a spell of at least first level, I then remade the use of the feature. Cool. It doesn't have to happen now. It can happen after I cast a first level spell or higher.

Speaker A:

The evil grin that just sprouted from his face.

Speaker F:

Is it worth us getting caught right now? Should I eat the nat once, get

Speaker A:

caught now, get caught with a unicorn later?

Speaker C:

I mean, we had pretty good. The rest of us.

Speaker F:

This is our first stealth roll.

Speaker A:

Yeah.

Speaker D:

Go ahead. You were gonna do it.

Speaker C:

Yeah, do it.

Speaker F:

All right.

Speaker D:

I don't remember if you've actually used this before. Do you know you can do it? Cause I'm like, I don't remember hearing about this. So this might be your first time.

Speaker F:

I think I've used it Once before, but it was during a non pressing time. So we did have me roll on the wild magic search table immediately.

Speaker D:

Gotcha.

Speaker B:

But I won't make you roll immediately because that'd be a dick move for you to burn it on a stealth roll for you to initially immediately have to wild magic.

Speaker A:

Okay. I did better on my stealth roll.

Speaker B:

A couple. Yeah, exactly. But nobody heard it.

Speaker A:

The quietest.

Speaker E:

But now you're a potted plant.

Speaker C:

That would make you quiet.

Speaker F:

So that's a 15 for me.

Speaker B:

15 total.

Speaker F:

Yeah.

Speaker B:

Yeah. You guys absolutely pass. I don't really need to do that.

Speaker E:

I'm going to.

Speaker B:

Cuz I want to.

Speaker D:

17, 15, 15 and 29. Yeah, we're good.

Speaker B:

It's only an average 19.

Speaker F:

It was our first stealth roll of this stealth mission. I was like, I don't want to

Speaker B:

start straight off with.

Speaker F:

With a nat one.

Speaker D:

Yep.

Speaker B:

All right. We have got two guides, two people and an invisible broom man.

Speaker A:

Oh, guards. I heard gods. I was like. I mean, I disguised myself, but they didn't make me look like a God.

Speaker B:

Hephaestus comes out of the Forge.

Speaker F:

Yeah. And we did. Mel and Ulnock saw them escorting people in yesterday, if I recall correctly. So we assume the appropriate posture.

Speaker A:

Yeah, we disguised ourselves to look like that style of guard.

Speaker C:

And we. Yeah, we assumed the submission of we've been caught posture.

Speaker A:

And as Jeremy said or Elliot said, we have like the one stripe for the ranks.

Speaker B:

Mid rank. Yeah, you're not commander.

Speaker D:

Yeah, yeah, we don't want the commander stripes because they know.

Speaker F:

Everyone knows those guys.

Speaker D:

Everyone knows those. That guy. All right, you, let's go.

Speaker A:

Poke, poke, poke.

Speaker C:

Don't push it.

Speaker F:

We head off to find a door to the basement.

Speaker B:

Perfect.

Speaker C:

At some point, I suspect Elmoff will

Speaker F:

have to get off the room.

Speaker A:

I assume when we get to the door to the basement.

Speaker C:

That's up to him though.

Speaker E:

I guess I'm floating real low. Just like.

Speaker A:

Unless he's gonna try to freaking Halo in. He's gonna try, like flying the broom down the stairs into the basement like a warthog in Halo.

Speaker C:

I mean, if you wanna try for it, good luck.

Speaker E:

This is harder to control than I thought.

Speaker B:

Okay.

Speaker D:

Yeah.

Speaker B:

When your elevator is up, down, up, up, up, up, up, up, up. Flappy bird. But. So you guys, you've seen that you've seen, but you can't really communicate because you're invisible and hiding in the sky.

Speaker E:

I can't be talking to y'.

Speaker D:

All.

Speaker B:

You guys can wander, you can perceive.

Speaker D:

I'm honestly kind of following Mel because she's also seen this.

Speaker B:

I would give you advantage because you have seen.

Speaker D:

We've got descriptions. So I should have basically kind of an idea where to go. But.

Speaker F:

And they're marching us as prisoners in front of them anyway.

Speaker A:

So that makes sense.

Speaker C:

Could we argue that I might be investigating because I'm familiar with it. So I've investigated.

Speaker F:

She knows exactly what she's looking for.

Speaker C:

I. I know what I'm looking for. And I've seen a picture of Brad.

Speaker E:

That's true. She knows what Brad looks like.

Speaker C:

I'm arguing for a plus one.

Speaker A:

Okay.

Speaker D:

True. Big, big difference.

Speaker C:

Yeah, huge difference here. And I rolled 2 17. So 18.

Speaker B:

Cool. Yeah, that's. You absolutely are able to find the door. And it's very cliche. Like the flat iron lattice style door. And there's a. We'll say there's a. There's a guard guarding door. Crazy.

Speaker F:

Is he on our side of the door or the inside of the door?

Speaker B:

I'm going to say he's on your side because it's like kind of root celery where the door is at an angle and it's immediate stairs down into the under. So he's kind of the gate guard. His job is unlock open. Which you saw as bird mode.

Speaker A:

That would be so boring just guarding a door.

Speaker E:

Welcome to the military.

Speaker B:

Your entire job just being watching a gate sucks.

Speaker C:

Miserable.

Speaker B:

So you see that gate? You see that guard? Oh, that way too. And apparently they have that accent. Oi. What gives their.

Speaker E:

What

Speaker D:

Commander Holstock's orders for bringing these into the basement.

Speaker B:

All right, that makes sense. And there's no reason to argue with that.

Speaker D:

Give him a nod.

Speaker F:

Nice.

Speaker E:

All right.

Speaker B:

He unlocks the door and opens it.

Speaker D:

Harvey. I. I had specifically watched for some kind of salute to see if they did. I want to. I want to appropriately react.

Speaker B:

Perfect.

Speaker D:

Because I couldn't remember. But when we were.

Speaker B:

You were watching.

Speaker D:

When we were watching. I specifically looked for that.

Speaker B:

Yeah, you did.

Speaker D:

Whatever was decided was the appropriate. I want to do that.

Speaker B:

Describe something.

Speaker F:

If you.

Speaker B:

I think it was like a. Yeah, like the Roman chest.

Speaker D:

Roman chest bump.

Speaker C:

If you do that. Can you take your time doing it? So I'll knock his time to slip in.

Speaker D:

Shut up, prisoner.

Speaker B:

And he thumps her.

Speaker C:

I didn't say it.

Speaker E:

You hear little pitter patter like Stewie feet.

Speaker C:

I didn't say it. That was out of game.

Speaker A:

Through the doorway.

Speaker E:

I got it.

Speaker B:

Just for shits and grits. Give me an advantaged performance.

Speaker E:

Yeah, because you know that performance.

Speaker F:

Or deception.

Speaker B:

Or deception.

Speaker A:

Sure.

Speaker D:

I would like performance. Please, it doesn't matter. 15.

Speaker B:

All right. I actually. You outrank him.

Speaker F:

He's.

Speaker B:

He's a lower guard.

Speaker D:

Yeah, he's doing his job.

Speaker B:

Yeah, he's doing his job. He's just got a directive from the big boss via mid boss. So yeah, he unlocks, opens it up, you guys do the roman the thingy and you have access to the down.

Speaker D:

So as the. As the quote unquote prisoners move forward, I will wait in the. You'll let you go first and I will kind of just take a moment as if doing a mild inspection of the guard at the door. In fact I'm giving perfect. Not a ridiculously uncomfortable amount, not enough to note. Just stay giving him another three seconds.

Speaker E:

Couple seconds. You would be the return salute.

Speaker B:

Anyway, go ahead and give me an advantage. Stealth.

Speaker F:

All right.

Speaker E:

14, 21.

Speaker B:

Beautiful. So yeah, you're not a million percent sure if he did, but you give him the amount of time to do so.

Speaker D:

Yeah, my passive perception's only 12, so I have no idea. But I hope he's in.

Speaker F:

When someone's invisible, there's a lot that operates on trust.

Speaker E:

Alright.

Speaker B:

You don't start running.

Speaker D:

So we step in, I'll close the

Speaker B:

door, he'll seal you in because again it's like root celery. So you gotta get like down several steps before you're even like fully in the building, so to speak.

Speaker D:

So when we get down just a little bit where we can see. As long as I'm seeing an empty hallway.

Speaker B:

Yeah.

Speaker D:

And I'm just gonna go.

Speaker B:

Oh knock.

Speaker A:

Did you make it?

Speaker B:

Yeah, I did.

Speaker A:

Thanks

Speaker E:

for right behind him in his right ear.

Speaker B:

Even though you're in front of him.

Speaker E:

You don't know that. He doesn't know that.

Speaker B:

Oh, it's terrified. You need to brush your teeth.

Speaker A:

Okay.

Speaker B:

Come on.

Speaker D:

Prisoners.

Speaker C:

James, I swear to God if you poke me one more time.

Speaker A:

You saw me like with my sword just about to me.

Speaker E:

Now he's got to make it convincing.

Speaker C:

I'm assuming like we're looking like our hands are tied behind her back and Belle just flips them off.

Speaker F:

So what do we see?

Speaker B:

Yeah, you guys are down. This is very cliche. Dungeony dash dungeon. It's very dark. You've got kind of loose straw for the flooring. Kind of thatchy thresh I think they called it. That's where the term threshold comes from.

Speaker D:

Yeah.

Speaker B:

And then it's a. It's a. It's a dark brick, kind of whatever that black stone brick with periodic solid ass metal gates leading into Very cliche. Dungeons, cells. And go ahead and just give me some, give me some percepts or invests, your choice. But tell me what it is I'm investigating

Speaker C:

for 10.

Speaker B:

Well this half gonna bring it surprising no one.

Speaker D:

I'm doing perception.

Speaker F:

I went for investigation and God knows.

Speaker A:

11, 22, 22% sure.

Speaker D:

Passive.

Speaker B:

Passive.

Speaker D:

All right.

Speaker E:

It's one point better than what I

Speaker B:

rolled for everyone else. These are for sure dungeon cells.

Speaker E:

Nice.

Speaker B:

They appear to be made out of stone and iron.

Speaker E:

Probably. Probably looks like some sort of metal. Nice. Nice.

Speaker B:

With gray grouting

Speaker A:

like.

Speaker F:

Great.

Speaker C:

All right.

Speaker B:

For you, Mr. Perception Man. Captain perceives.

Speaker F:

What is this elf? I see

Speaker B:

a lot of the same. These are, these are so actually this is great. But it's you who did it. These are like the old school style locks even with half barrel hinges. And absolutely nobody resembling Brad in these cells. So you're following for a while. And we'll say it kind of goes down to where kind of. I'm kind of picturing almost a modern prison style where you've got the main hallway with smaller side hallways of cells like they are. They are equipped to hold frankly an astonishing amount of prisoners down here.

Speaker E:

Great.

Speaker F:

Does there appear to be like any kind of central point where there would be like a ledger of prisoners?

Speaker C:

Yeah.

Speaker F:

Like a check in table.

Speaker E:

They would have to book and pick.

Speaker F:

Yeah.

Speaker A:

Is there like a hostess stand or something like that?

Speaker F:

Exactly, exactly.

Speaker E:

Information.

Speaker C:

Well that also.

Speaker E:

I'm sorry, it's our first time here.

Speaker C:

I was gonna say that also tells us something about the nature of this prison is this. Say we book them to know where who we've got down here or we

Speaker A:

disappear them yet where they just got put, forgotten about.

Speaker C:

Yeah.

Speaker B:

It takes a while to find anything that isn't prison block. But you do after we'll say that you gotta walk about a block like probably like six intersections worth of jail.

Speaker F:

Damn.

Speaker E:

I don't know the term here.

Speaker B:

Yeah. Six intersections of jail later you find on your right branch more officey looking. Perfect place. And there is for sure one of the more accessory looking dudes. Not accessory, but the assessor guy who is rocking the the scroll is sitting at a pretty robust desk. And he sees the two of you and is very clearly expecting

Speaker D:

us to come up. Bro.

Speaker B:

He looks, he's got a pen ready. Is he the only person in, in this room currently?

Speaker F:

Yes.

Speaker D:

Is there? Okay, so he's the only person in the room. Have we seen any other guards in the near vicinity?

Speaker B:

No.

Speaker D:

Okay, so we'll come up and. Is It. Do we have to enter the room to see the guy? I mean, or can we stand outside and communicate with him?

Speaker B:

Yeah. There's not like a door or anything if that's what you're asking.

Speaker D:

Oh, it's like a desk in the

Speaker B:

middle of a. Yeah. He's kind of like. It's kind of like an office. But it's not like he's got like.

Speaker D:

No.

Speaker B:

A door in his. Or anything. It's just a. It kind of opens up.

Speaker C:

It's a cell without a door.

Speaker B:

Basically got it bigger than the cells have been. But that's the only difference.

Speaker D:

So I'm gonna give. I'm gonna give James. I'm gonna give him a look and then I'm gonna step up and I'm going to say Commander Hallstock has ordered us to bring these prisoners to the accountant.

Speaker B:

To the accountant.

Speaker D:

And he's gonna keep. He's gonna keep a firm look at him. But not a challenging look. Just as orders.

Speaker B:

What have they been charged with?

Speaker D:

I don't know. They did not give me that information.

Speaker F:

Okay.

Speaker B:

Polestock's orders to bring two young ladies to the accountant for crimes unknown.

Speaker A:

I have to assume. And we're not exactly meant to be assuming orders. But I betcha probably lacks some taxation. These two.

Speaker B:

That one looks like she comes from money. Probably more than likely.

Speaker A:

She's got a bit of an attitude.

Speaker B:

Yeah.

Speaker C:

I'll flips you off again with her head still behind her back.

Speaker D:

Definitely.

Speaker B:

Going to give me deceptions.

Speaker C:

All of us.

Speaker B:

You guys haven't really done anything. So I'm just gonna say the two guards.

Speaker F:

Okay.

Speaker C:

I think while they're having.

Speaker B:

Unless you find a way to abet. So yeah. Unless you two are aiding and abetting. Just guards.

Speaker F:

It's not really a good way for us to 1514.

Speaker B:

All right. All right. Well, you know where he is.

Speaker D:

We don't know where the accountant is.

Speaker B:

Right. He's in cell block D on floor level three.

Speaker D:

Gotcha. And this is level one, Correct?

Speaker F:

Yes.

Speaker D:

Excellent.

Speaker E:

And creeping behind him slowly. Invisibly.

Speaker D:

Which I wouldn't see.

Speaker E:

No, you would not.

Speaker A:

No.

Speaker D:

I will snap off a salute at you. Yeah.

Speaker C:

And have you booked us yet?

Speaker B:

No, that hadn't happened yet.

Speaker F:

Yeah. Names?

Speaker D:

Prisoners. Answer the question.

Speaker A:

Poke Pokemon.

Speaker F:

Glenn answer at the same time and confuse him.

Speaker B:

You first.

Speaker E:

Gwen.

Speaker C:

Stevens.

Speaker B:

Steven's crime unknown.

Speaker C:

I certainly don't know anything about it.

Speaker D:

Glad you. Huh.

Speaker F:

Mary Ellis.

Speaker B:

Mary Ellis. Crime unknown. Take them to after the accountant. Take them to cells 367. 368.

Speaker F:

Is he putting us as accountants.

Speaker B:

Question mark what I said last time.

Speaker D:

But it was 358 and 358.

Speaker C:

But does it really matter? I don't think it does.

Speaker B:

I was just curious.

Speaker D:

All right.

Speaker B:

How good is my memory?

Speaker D:

Not when you make it up on the fly. It's hard. So there will be salutes again, nods and prods to the prisoner.

Speaker B:

I give me a stealth.

Speaker E:

I'm not really doing that. Remember, I'm behind him with my hammer. But they also didn't do the other thing where they were trying to peek at the ledger.

Speaker A:

So I just feel this all NOC looks like one of those cat clocks with the hand that goes up and down.

Speaker F:

Well, he doesn't look like anything.

Speaker E:

Yeah, you don't see shit.

Speaker B:

Yeah, he sure feels like one, though.

Speaker D:

Yeah.

Speaker B:

You can go now.

Speaker F:

Right?

Speaker D:

Come on.

Speaker A:

Prisoners, move.

Speaker B:

Pokemon. God, they're just giving stripes to anybody these days.

Speaker F:

Emery will go ahead and move around the corner and then flip James off.

Speaker B:

I assume he's training with you.

Speaker D:

Orders.

Speaker A:

Yes.

Speaker D:

And he'll kind of do a slight. A sigh, slight downcast of the eyes, and then off he'll march.

Speaker B:

You guys are able to get around the corner, unlock what you do.

Speaker E:

I'm gonna try to take a peek at the ledger and see if we have any evidence of Mr. Brad's criminalities.

Speaker B:

Okay, go ahead and give me an investigation roll.

Speaker C:

What's that?

Speaker B:

First advantage, stealth. You do exist. You do make noise.

Speaker E:

Okay, it was the 20. Okay, so it was the 21 on the Stealth. So take that, bitch.

Speaker B:

And then what did you roll?

Speaker E:

It was a 20 for a total of 19.

Speaker B:

All right, so knife hands.

Speaker C:

All right, Knife hands, assertive.

Speaker B:

You're leaning kind of over his shoulder, you know. You rolled a 27 stealth. Yeah, it was stupid high stealth, 21 stealth. And so you see a list of 21 names, and almost all, basically all you're seeing are tax based crimes. Now you got failure to file. You've got.

Speaker E:

That's a weird one.

Speaker B:

Got payroll tax fraud. You've got a couple of those. The main one you're seeing, though, like, literally 17 of these people have tax evasion as their stated crime. And finding Brad Burry is actually shockingly easy because he's the only guy on there without a stated crime. Okay, so he kind of stands out. He's on the ledger just like the rest of the prisoners. The only thing that makes him stand out is there's no stated crime.

Speaker E:

Okay.

Speaker B:

But you do see that he is in holdings or block D, level three. Yeah, just like the assessor said. But yeah, you're able to get enough stealth, you're able to catch back up with your

Speaker E:

companions with my little Jetson engine sound.

Speaker B:

And we have successfully.

Speaker D:

Nice.

Speaker E:

That's a good one. I used to be able to do that. You gotta whistle while you, like, bubble your lips. Can't quite pull that off, but.

Speaker B:

So the rest of you guys, this place, you know, I'd say as you're going through here, you've. You're not seeing hardly any other guards really. And as you're traveling through, it's about maybe one out of every six cells is occupied.

Speaker E:

Okay.

Speaker B:

But there is a metric shitload of cells like you guys. Are. You're confident you're not seeing the majority of this prison as you're moving through?

Speaker D:

Yeah.

Speaker A:

I wonder if they're expecting a large influx of people.

Speaker D:

I mean, that is as simple as

Speaker F:

something they seem to be charging people on, basically, like a fairly simple thing. And they're taxing people like fucking weekly.

Speaker A:

They take you guys in and you don't even know what your crimes are yet.

Speaker C:

I don't think I've ever been.

Speaker E:

They didn't even argue. There's like. That sounds legit.

Speaker C:

Do college get students to pay taxes? Is that a thing?

Speaker F:

If you have a job, you pay taxes. Yeah, don't worry, Mel. The taxes you paid no longer exist because it was stored in a computer system.

Speaker E:

Yeah, you're probably fine.

Speaker C:

Yeah, because I totally paid those.

Speaker F:

Your employer probably handled that for you.

Speaker C:

I hope so.

Speaker E:

Or your dad found a way to not have to worry about that.

Speaker A:

Any taxes you pay now, go to a guy you punched in the face.

Speaker C:

I didn't say I was gonna pay taxes. I just think I might have failed. I might have failed to file.

Speaker A:

That's okay. Those. Those documents don't exist anymore.

Speaker B:

Well, they never exist anymore.

Speaker C:

Exactly.

Speaker B:

You are correct, wrongly. Now, the thing that's really tripping you guys about this place is it there doesn't. There's no obvious, like, flow. This place almost feels like it was designed to be hard to leave. Like, not in the way that, like, modern prisons are, where there is just a shitload of incredibly hard to get through doors that lead to choke points with guards at them, but in a literally difficult to figure out how to get out of here sort of way. So. Unlike, you know, unlike an apartment complex where you find the stairwell, right, you can travel all the way through it, all the floors. You find the stairs that go from 1 to 2, and then you've got to travel 2 to figure out where the stairs from 2 to 3 are.

Speaker A:

This place is a maze.

Speaker C:

This does not meet fire safety standards.

Speaker E:

Weird how a dungeon might not. That's crazy.

Speaker A:

I think that was an aptitude.

Speaker C:

Just pointing it out. You poke me again, I'll punch you.

Speaker E:

He's like, I believe her.

Speaker A:

Depends on if we have to do the ruse again. Anyway, I'm pretty sure with urchin with city secrets and whatnot, with passages through urban sprawls, that I'd be able to kind of figure out a path through here.

Speaker C:

Yeah.

Speaker B:

I think that's reasonable.

Speaker D:

Yeah.

Speaker A:

To be able to get out of here.

Speaker F:

Yeah.

Speaker D:

You're ranging with outlander. Once I've been here, I know how

Speaker B:

to back between the two of you guys. There's zero rhyme or reason to this, but you're absolutely. You've. You've got a way back out. Pretty comfortably cool. And it's pretty much the same thing down on floor two. Yeah. The thing that's probably standing out the most to you guys as you're going through Is that none of these people are looking good. Not like, you know, not that anybody looks good in prison.

Speaker D:

Right.

Speaker B:

But they're emaciated. They are. Some of them are pretty badly bruised and beaten up on. It's pretty obvious that they're being fed. It's like the wear and tear of their clothing indicates that they've been here for a bit. So it's not like they're just straight up being starved, but they are absolutely being malnourished. Nobody in here is thriving.

Speaker A:

Right. There's no, like, Al Capones down in here.

Speaker B:

Nobody's crushing it down here. But you can find your way down to three. And, you know, he stated a cell block. You don't see anything that makes it obvious to know which one's a, which one's b, which one's C. But as you're traveling, exploring or whatever phrase you want to use to get through a prison.

Speaker E:

Spelunking.

Speaker A:

Spelunking.

Speaker B:

Spelunking.

Speaker E:

It's underground.

Speaker B:

Arguably, it's caveman. Because you've never explored this place. You come into a kind of a weird. Kind of a weird section where instead of the same cells you've seen, they're all about half walls, maybe three quarter still made out of the same brick, but you're not seeing doors anymore. It's kind of got like an open floor plan vibe with these weird little cells sprinkled throughout the room.

Speaker F:

A lot more like an office than

Speaker C:

a prison cubicle brick.

Speaker A:

A different kind of prison, yes.

Speaker B:

Cubicles, 100%. This is absolutely a cubicle farm. All a prison. And as you're kind of perusing.

Speaker F:

And we're shopping now.

Speaker A:

Oh, that cell's nice.

Speaker D:

Perusing the prison.

Speaker C:

I think the cells on the second floor were nicer.

Speaker A:

They got a little bit more light. Weirdly enough.

Speaker B:

These all. They very much feel office. Like there are desks in these cubicles and, you know, like you would have in a modern jail. They've got like a U bolt stuck to the wood.

Speaker C:

Bolted, perhaps?

Speaker B:

Perhaps bolted.

Speaker A:

Glued, stapled down.

Speaker D:

Secured.

Speaker F:

Secured to the wood.

Speaker B:

And then specifically, Elliot and Ulnock to their backgrounds would recognize the sound of chain through metal, the chinking of a chain. And before too terrible long, you are able to follow that sound to what Mel would easily identify as Bradbury.

Speaker F:

So it looks like most of these cubicles are empty.

Speaker B:

Yes.

Speaker F:

Okay. Except for the one that Brad is in. Yes.

Speaker B:

You're not seeing any guards at all. There's no other current accounting prisoners.

Speaker F:

Do you think that they just accounted

Speaker E:

for that people can't get out or

Speaker A:

that, I mean, he's.

Speaker F:

Everyone in here is secure enough. There are so many less good guards than I was expecting. That's good.

Speaker D:

We'll make this easier.

Speaker F:

Yeah. I just don't like it.

Speaker A:

I'm not gonna look too much into it unless things go sideways.

Speaker F:

That's fair. That's fair.

Speaker B:

I'm wondering if you guys could go ahead and give me a round of perception checks.

Speaker A:

A billion coming up.

Speaker D:

Ooh.

Speaker C:

Ooh. 15. I got higher than passive also.

Speaker F:

15.

Speaker C:

What?

Speaker D:

16.

Speaker F:

Which is higher than my passive.

Speaker C:

And I don't have a negative anymore.

Speaker D:

19.

Speaker B:

So with that. With that, you guys do immediately. The first thing that jumps to your eyes is Brad is in terrible shape. He's emaciated just like everyone else, and it looks like he just got the tar beat out of him. Now, he's not like he's been down here for like three, four days, right? So he's not like, you know, end of the holocaust level of emaciated, but he's clearly unwell. His skin is not healthy colored.

Speaker A:

He's been threshed a bit.

Speaker B:

He's got the snot kicked out of him. He's starting to get a little sunken. And he is just working up a storm on his paperwork. Almost manic with your 19, especially you being rogue. This makes a good amount of sense. You're able to, you know, you're checking your environment and you see that there's. Not only is there nobody else around, but it's pretty obvious that there's no, like, airfield or anything. Perfect transmitting sound.

Speaker A:

Explains the stale stench.

Speaker B:

Yeah, it's rough down here. It's got that sickly sweet decay of straw just because of the threshed floors.

Speaker A:

That plus human filth. Great combo.

Speaker B:

It's unpleasant. You don't want that.

Speaker D:

Candles. So Elliot will lead the group up to bury Brad.

Speaker A:

Barry. Brad.

Speaker E:

Brad.

Speaker B:

Well, that's how this is going.

Speaker C:

All right.

Speaker D:

And he'll look down at him and he'll say, your daughter Leah sent us.

Speaker B:

And he immediately flinches away. And then when he sees you, he's obviously terrified and a bit confused.

Speaker D:

So Elliot will say, hang on. I'm not gonna hurt you. And he's gonna reach down, he's gonna grab his hand, and he's gonna put it on his shoulder, which I think is the Pauldron with his disguise self. It's an illusion of him wearing the armor, especially with the ridges.

Speaker A:

Terrifying from his perspective.

Speaker D:

When he puts his hand on it, he'll feel that that's what he's seeing is not what he's actually feeling, and that he'll know that it's. He'll be able to. It proves to him it's an illusion.

Speaker B:

And he's a smart enough guy. Like, he is absolutely violently tremoring as you grab his hand. Because, I mean, and you see, you're grabbing and you're being careful, but there are very obvious bruising of being manhandled pretty bad. And then there's some wild confusion when he touches man, metal feels left. My daughter sent your stepdaughter, but, yeah, this is not.

Speaker E:

Yeah, I'm glad somebody pointed that out.

Speaker C:

You're welcome.

Speaker E:

Pretty cool.

Speaker B:

Thank you. Appreciate that.

Speaker D:

Oh, he's help.

Speaker E:

Yeah.

Speaker A:

That's our unseen servant, magic.

Speaker B:

It's help, help, help.

Speaker A:

Magic.

Speaker E:

I'm a p. It's even a little sparkle.

Speaker D:

He says, we're gonna get you out of here. And Elliot's gonna grab his manacles with both hands to position him in the best position and hold them steady. And he says, james, get these open.

Speaker A:

One of those few times where Elliot lets me break into something.

Speaker E:

It's for the greater good.

Speaker C:

You should treasure this.

Speaker A:

That is a dirty 20.

Speaker B:

Yes. Yeah. And I mean, handcuffs are still not the most robust lock to defeat. These are old school manacles. You're able to get them off easily. You're able to get them off with your net, with your whatever.

Speaker A:

Dirty 20.

Speaker B:

Quiet.

Speaker A:

And those were easier to open up than a diary lock.

Speaker C:

That was you.

Speaker A:

What?

Speaker F:

While he's doing that. Can I just take a little peek at the. Whatever he's working on?

Speaker B:

Yeah, yeah, go ahead and roll. Investigation.

Speaker F:

That is a 15.

Speaker B:

Yeah, with a 15, you're able to see this is just a straight up handwritten spreadsheet. And the majority of what you're seeing is he's very much tracking a metric shitload of income. And there's only two outcomes, one of which is labeled lsg.

Speaker C:

Okay.

Speaker B:

The other one, you've read a fair amount of Draconic. Now, between all the magic books, keep parsing through. You don't know what this. But it's 100%. That language.

Speaker A:

Interesting.

Speaker B:

A symbol from that language.

Speaker F:

Interesting. I think I want to take just one of the pages with me so I can keep that symbol and see if I can find something.

Speaker A:

Check where the money's going.

Speaker F:

Yeah, yeah, just so we can reference it, translate it, whatever.

Speaker D:

Emery, why are you taking that paper?

Speaker F:

I want to know where the money's going to.

Speaker A:

Oh, good Lord.

Speaker D:

Fine.

Speaker E:

Whatever.

Speaker D:

Mal.

Speaker C:

What?

Speaker D:

Deploy the portable hull over there against the wall.

Speaker C:

But why?

Speaker D:

So I can put two prisoners and Brad in it so we can get the hell out of here.

Speaker C:

Oh, yeah, I forgot about that part.

Speaker A:

Okay, the guy upstairs is not expecting the two of you.

Speaker F:

No, you're right.

Speaker C:

You're right.

Speaker E:

Yeah, that would look weird. Oh, wrong. Wrong cells.

Speaker C:

Sorry.

Speaker A:

Turns out, yeah, they're full. They're booked downstairs.

Speaker E:

There's not enough room to fill up. Dude, can't do it.

Speaker C:

So Belle pulls the hole out of her pocket and shakes it out and lays it gently on the floor and looks at Brad and goes, jump in. Oh, and not read the book. Just don't even touch the book.

Speaker E:

Stay away from the book.

Speaker A:

Don't look at the book. You might look back up.

Speaker C:

Okay, yeah, just trust us. We'll be in right behind you.

Speaker F:

We're getting you out of here and out of the city, so.

Speaker C:

Oh, yeah, we're rescuing you, by the way. FYI. News flash.

Speaker B:

Hey, by the way, you're saving.

Speaker E:

Doing you a saving. All right.

Speaker B:

Yeah, he tries. It's very ginger. Like, kind of clings to the edge. Lowers himself as gently as he can, which is fair.

Speaker A:

What are you saying that gingers have issues climbing things?

Speaker C:

Val just leaps in. She just not swan dives, but she definitely just doesn't dive straight in.

Speaker F:

And Emery just lowers herself, but a lot more gracefully than he did.

Speaker B:

You guys are able to see? Like, that hurt when he landed. He didn't, like, injure himself doing it, but just the jostling, like homeboy has clearly got some injuries.

Speaker E:

Trees, bruised everywhere. It would suck.

Speaker B:

Yeah.

Speaker A:

Weirdly enough, he wasn't expecting to be falling 10ft down into a hole.

Speaker E:

Just hop on down there. You'll be fine.

Speaker F:

Yeah. Hopefully we'll be able to get you patched up soon. But like in the meantime.

Speaker A:

All right, everyone. Nice, comfy, cozy. All right.

Speaker C:

I feel like as the hole closed. You want a snack?

Speaker B:

Fuck.

Speaker C:

It's all good, I promise.

Speaker B:

As he just watches the Up. Go away.

Speaker E:

Bye.

Speaker F:

It's fine. They're going to let us out a few minutes or. Yeah, they're going to get us out of the dungeon.

Speaker C:

This just keeps us from being seen.

Speaker D:

Just be quiet in there.

Speaker C:

We can't hear him. He can't hear us.

Speaker A:

Take a folded hole and put it in your pocket.

Speaker F:

Take some jerky, have a snack. Take a little break here.

Speaker C:

It's literally magic. We're not even making that up. No, we don't know how it works.

Speaker B:

You laid a carpet down and then I climbed in.

Speaker F:

Yep. And now it's closed. Probably in someone's pocket.

Speaker B:

Uh huh.

Speaker E:

Pocket hole.

Speaker A:

Ha ha. Surprise.

Speaker C:

I have a hole in my pocket.

Speaker E:

It's a pocket dimension.

Speaker D:

So James and I will get ready. Elliot will take Lee because he's got the memory from the outlander to get out. And he's like, hold on. You ready to leave?

Speaker B:

Yeah. Yeah, let's do this.

Speaker E:

I'm gonna match your steps.

Speaker D:

All right.

Speaker E:

So I don't fly and get weird.

Speaker A:

Time to march out of here. Like belong here.

Speaker D:

Like, we've done a good job and we got other things to do. Let's go.

Speaker A:

Perfect.

Speaker B:

So yeah, I mean, it's not hard. Again, this place isn't exactly populated.

Speaker D:

Right.

Speaker B:

And I'd say, yeah, I mean it's. It's big. Right. And again, it's intentionally not easy to travel through. So I would say it probably takes about seven minutes to get to the cellar gate that you came down in

Speaker A:

through the outside gate.

Speaker B:

Yeah.

Speaker A:

Cool.

Speaker F:

You guys could just open the whole room and give us their reset that timer.

Speaker A:

I do that perfect.

Speaker F:

Yeah.

Speaker B:

So you reset where when

Speaker F:

or you hit the staircase going to the cell.

Speaker A:

Because there was a pretty good decent gap of like no one in between the. The. The dude who told us where Brad

Speaker F:

was and there was.

Speaker A:

So I probably do it at that point where I just set it down real quick, close back up and oh,

Speaker C:

it's getting lighter and it's dark again.

Speaker A:

You see my hands like, oh, thank some air.

Speaker E:

Wait, hold.

Speaker B:

It's not time.

Speaker A:

All right, Stay in the Hole.

Speaker F:

All right.

Speaker B:

Claustrophobic, not claustrophoic.

Speaker C:

Yeah, I mean, it was tighter in here when there were four of us. least. At least we can spread out a little logically.

Speaker B:

That makes sense.

Speaker F:

I like to imagine we've thrown like a blanket or a sleeping bag over

Speaker B:

the book in the middle.

Speaker C:

I think we threw a sleeping bag over it and Mel's sitting on it.

Speaker A:

You're sitting on the evil book.

Speaker C:

Look, if I'm sitting on it, no one can read it.

Speaker A:

It's your ass, not mine.

Speaker C:

And it can't watch us and we can't watch it.

Speaker B:

Yeah, perfect. So you guys make it to the cellar gate.

Speaker A:

We're not exactly being quiet, so I assume the guy inside will charge us.

Speaker D:

Yeah, we're just watching back out. We've done our job and we're headed off to go get our next order.

Speaker B:

So you, I don't know, knock on the gate or whatever, get the dude to unlock it.

Speaker C:

Yeah.

Speaker A:

Yo,

Speaker D:

I don't actually do that.

Speaker E:

Don't do that.

Speaker A:

I don't actually do that. That was an inside joke.

Speaker D:

Not druids inside joke. It makes no sense. If you didn't play the other game,

Speaker A:

I'd probably say something like. Like ahoy up there or something.

Speaker E:

Are we on a boat? What the fuck? Ahoy there.

Speaker D:

No, trainee, it's prisoner transfer complete.

Speaker F:

Nice.

Speaker B:

Yeah. So the guy unlocks

Speaker D:

and that we just saw. Yeah, like 20 minutes ago.

Speaker B:

You're getting this vibe from everybody who works here so far. You're getting some weird looks, James, just kind of across the board.

Speaker A:

But I disguised myself. Funny apparently.

Speaker C:

Yeah, your disguise was not good.

Speaker E:

That's the problem.

Speaker A:

I did it under a sudden duress.

Speaker F:

Now the problem is you couldn't disguise the funny.

Speaker C:

I.

Speaker B:

You can disguise the body, but you can't disguise the mind.

Speaker D:

You can with a different spell.

Speaker B:

Yeah, yeah, yeah. But yeah. So you guys are able to get out and go ahead and just for refresh, give me fresh perceptions. All trace. Because they'll cancel.

Speaker F:

Cancel for peace of mind.

Speaker A:

Check.

Speaker F:

Save.

Speaker B:

Yeah, we are still rolling. Thank you.

Speaker F:

Had to verify.

Speaker A:

So we don't have to leave for 30.

Speaker D:

12, 15.

Speaker A:

I can math 23.

Speaker B:

So at the 23, you guys specifically aim to come in during the change into the guard.

Speaker A:

Yep.

Speaker B:

That is super done.

Speaker D:

Yeah.

Speaker A:

Luckily Arlok is still supes invisible.

Speaker B:

Yep, yep.

Speaker E:

For now.

Speaker B:

And you definitely. See some activity, guys kind of moving about a bit more.

Speaker A:

More urgently.

Speaker B:

Yeah, a bit more urgently. And there's several guard making their way towards you guys. Oh,

Speaker D:

we're gonna continue Walking like people are. Just like we. We've got a place we need to be and we gotta get there.

Speaker A:

If other people are walking urgently, I'm gonna look like we're going urgent as well. To like our post or something.

Speaker B:

Yes, and one of the guys will try to intercept you. Hold for a moment.

Speaker D:

Yes?

Speaker B:

We just got an alarm from the lower levels. Did you see anything suspicious down there?

Speaker D:

No, just a bunch of partially empty cells and hungry prisoners, but that's not unusual.

Speaker A:

Everything looks fine to me.

Speaker B:

Something from the accounting level just triggered.

Speaker D:

Well, get down there then and we'll go try to find someone. He.

Speaker A:

We were transferring prisoners down there to level two, not to level three. We didn't go down that far.

Speaker B:

Give me any deceptions.

Speaker D:

Can I aid his deception?

Speaker A:

Sure.

Speaker D:

Okay, you get advantage then. Cause he was the one talking. I told the truth, 13.

Speaker A:

It's actually worth reading zero. I have nothing added to my deception.

Speaker B:

He's not built that way.

Speaker C:

No.

Speaker A:

Now I am not built. Deception tough. I'm built stealth.

Speaker F:

Tough.

Speaker E:

Sneaky. I don't know what to do when I get cops.

Speaker C:

We've noticed.

Speaker D:

It's my plus zero. Yeah, that's gonna help.

Speaker A:

I mean, my plus zero ain't doing much better.

Speaker D:

Yeah, but I don't roll the 19. I'm just saying.

Speaker A:

Okay. I only do that on stuff I'm good at for some reason.

Speaker B:

They definitely look at you for a beat.

Speaker A:

Heh. I'm new.

Speaker E:

It's fucking straight out of the Simpsons.

Speaker B:

Trainee.

Speaker A:

Yes.

Speaker D:

Not doing well. We're going to have a discussion once we straighten this out. Yeah.

Speaker B:

Sounds like Holstock should pay a visit.

Speaker D:

Boy, I don't know if he's been that bad. He's kind of stupid, but I don't think that it's on purpose.

Speaker E:

Is that better? Is that worse? I don't know.

Speaker A:

He's stupid, but it's okay. He can't help it.

Speaker D:

Okay. All right. Come over here. Let me show you where you find the horses. Sorry. Carry on. Is it.

Speaker A:

Well, I guess is the guy.

Speaker D:

Is he higher. Is he higher or lower ranked than me or the same?

Speaker B:

We'll say same.

Speaker D:

Same.

Speaker B:

Okay, these are. This is your peer. Get this more on like that.

Speaker D:

All right. Come on.

Speaker A:

Yes, sir.

Speaker B:

We got to go handle this.

Speaker D:

All right.

Speaker B:

I may immediately go to handle it.

Speaker F:

Cool.

Speaker D:

All right. Come on over to the horses. Let's go.

Speaker A:

Yes, sir.

Speaker D:

And then we are going to. Now double time it because that shouldn't.

Speaker E:

Let's go. Let's go.

Speaker D:

Did a minute ago.

Speaker B:

So yeah, you get to the horses.

Speaker D:

Okay.

Speaker B:

And they have one.

Speaker D:

Okay. Oh, no. You still with us?

Speaker E:

Falling into character.

Speaker A:

You still with us?

Speaker E:

Yeah, I'm right here.

Speaker D:

Hey, get ready. We're gonna jump in the hole, pick it up and get us the book out of here.

Speaker E:

Let's jet, dude. I'm done. Let's get the out of here. That was way too close.

Speaker D:

Yep. We're gonna stop, drop the hole on the ground.

Speaker A:

Stop dropping them.

Speaker D:

So we're gonna bail it and we're gonna say. We're gonna say coming in and immediately jump in.

Speaker C:

Oh. Ow.

Speaker F:

Against the wall.

Speaker D:

Oh, Cozy in here.

Speaker E:

I am not looking. We're booking. So I'm just gonna fold that shit up, pocket it, and get.

Speaker A:

I would just like to make a point of fact, I go gently into the hole so I don't lose concentration and accidentally make him visible.

Speaker C:

Good call.

Speaker E:

Not good. Oh, really?

Speaker F:

That's a soft landing on top of all of us.

Speaker C:

Yeah, pretty much.

Speaker B:

Give me stealth.

Speaker D:

I'm sorry, say what?

Speaker B:

Dropping the hole, hopping in, doing weird in an open area. Give me a. Give me just a Stealth

Speaker D:

18.

Speaker C:

I think that's good.

Speaker A:

24, 22.

Speaker B:

Beautiful

Speaker D:

winds are blowing around.

Speaker B:

Yeah. So you guys are in the hole. No sweat. Olnox able to snag and is that what.

Speaker E:

Perform under pressure, my guy. That's what sometimes. Because it's not.

Speaker B:

There is one hyper observant guard that is super confused by the bit of shadow that flies through the sky in the middle of the day as the hole gets folded into not existing anymore. But he is a level of just like.

Speaker C:

Nah, I'm not touching that.

Speaker A:

Must have been the way I drank

Speaker D:

too much last night.

Speaker B:

As you pick up the hole and he's able to see a group of people now sideways standing and then fold into nothing. He's. No, I couldn't even pretend to report that. I don't know how to say these words. Grander whole stalk a circle of people, went through the sky sideways and disappeared.

Speaker E:

I'm sorry. You have to say that one more time.

Speaker D:

I know, bitch.

Speaker E:

I know what I saw. I know it sounds crazy. He turns into Dante, right? Like, look, fool, I know.

Speaker B:

How far do you fly then?

Speaker E:

How far can I make it in 30 minutes?

Speaker B:

Well, 30 minutes, I'll be dead.

Speaker C:

We have 10 minutes.

Speaker D:

We have 10 minutes.

Speaker C:

At this point, we have to.

Speaker B:

I have to set it down.

Speaker D:

Huh? No, get us back 10 minutes.

Speaker E:

So 10 minutes.

Speaker C:

I would say get us back.

Speaker B:

I got pretty damn far.

Speaker E:

I'm maxing you out.

Speaker B:

At the 10 minutes.

Speaker E:

I'm trying to get us as far away as possible.

Speaker F:

Falling through the air in 10 minutes because. Fighting our way out of the hole.

Speaker A:

What the.

Speaker E:

Hold on. I'm sorry. I forgot. I panicked.

Speaker D:

All right?

Speaker E:

Honestly, that would be partially. Look, I was just trying to get away. I thought we were caught. I was. I was worried. Okay, look, I get it. It's.

Speaker C:

It's so. Really. How far do you actually go?

Speaker F:

I mean, 10 minutes. The fly speed of the broom is 60ft per round.

Speaker B:

60ft every six seconds.

Speaker C:

It's actually 50ft.

Speaker F:

50ft. 50ft.

Speaker D:

Damn. Am I calculating nine point like three feet per second.

Speaker F:

Brad, do the math.

Speaker E:

Come on, Brad.

Speaker D:

50ft around 10 rounds minute. 500 minute.

Speaker A:

We got like 8 minutes 30,000.

Speaker D:

Why am I going to an hour?

Speaker B:

But like There's.

Speaker D:

Yeah, sorry. 500 times 10 minutes.

Speaker B:

Yeah, I would lose it like seven miles.

Speaker D:

We get about an hour away.

Speaker C:

A little less than a mile.

Speaker E:

I feel pretty comfortable with that. I was like, is that far enough to feel like, okay, we're in the clear?

Speaker A:

I mean, the roof we were just on before we even got to this.

Speaker E:

I mean, it is the best way for us to travel. And I don't have to be invisible anymore. We can get back.

Speaker C:

I think you keep going as far as you can with the about eight minutes that we have left in there. So it'd be almost a mile.

Speaker D:

Find a good place, a good secluded place for us to get.

Speaker B:

This is a good sized city. There's absolutely more.

Speaker E:

There's going to be rooftops, buildings, cover whatever you need.

Speaker B:

Parking garages, whatever you want.

Speaker D:

But you're heading towards back where we left everybody.

Speaker E:

Yeah.

Speaker B:

Beautiful.

Speaker C:

All right.

Speaker B:

You guys have successfully, despite my technology's best efforts,

Speaker A:

bread.

Speaker B:

So that's where we're gonna end this episode.

Speaker E:

I was legit ready for a lot of combat. And I was hoping that didn't fucking go south. I was like, we are hellvilly outnumbered. This is gonna be bad.

Speaker D:

No, we did.

Speaker B:

I absolutely have a whole section of what's going to happen if you fail. But you just did it. Theater of the Mind presents Retribution is Amanda Arson as Mel Kelly Jeremy Arston as Elliot Brandy Bain Michael Burnell as Ulnock Vargar Johnson Michael Downs as James o'. Brien Casey Weingarten as Emory Lee and myself, Mike Shock as your dungeon master. We release episodes every two weeks, so our next episode will drop on July 20th. I hope you all had a safe and happy 4th of July. As always, we have the promo code for both Pinecast who we use to host our podcast and Epidemic Sounds where we get most of our music. The songs we used today, in order, are Coldeyes by Elliot Holmes, Danger Ahead by Eddie and Roussel, Midnight Wanderer by Luella Gren, and the Ah O Song, also by Luella Gren. The Theatre of the Mind intro and Outro were written by Mike Schock. As always, we still have our events in Fruita and Palisade alternating weeks where you can come. 15 bucks gets you a seat at one of our tables and one of the players on this podcast will run a session for you. Seats are limited, they keep selling out. So if you want to come, I would make a make a priority of it. For those of you who have been coming, we absolutely love playing with you guys and later today I look forward to battling my players in Palisade. This is a work of fiction. Names, characters, places and incidents either are products of our collective imagination or are used in a fictitious manner. Any resemblance to actual events, places or people, living or dead, is entirely coincidental.

Speaker F:

This made sourdough bread off of the yeast found on Otsi the Iceman.

Speaker C:

I saw that.

Speaker D:

That's gross.

Speaker C:

That's kind of what I thought too. They said it tasted taste.

Speaker F:

Thank you. I needed that validation.

Speaker C:

Yeah. You know, honestly, I read that and I went, ew. And I'm glad that everybody else did that too.

Speaker F:

I've seen that article twice today, including

Speaker E:

snow, and I don't know if that's a complicated.

Speaker F:

I don't like that.

Speaker C:

There's a huge part of me that says, how did you know that was yeast that you should be eating?

Speaker A:

I feel like that would be the

Speaker B:

yeast of the worries, though. God damn it. All right, so we are picking up where Brunel is trying to roll a stealth in an investigation. Yes, I think specifically the investigation to read the ledger.

Speaker C:

Yes, he succeeds.

The crew overcomes Emory's spontaneous Platypication, and heads down to rescue Brad Burry

Content Warnings: Violence, body horror, dirty humor, torture

Our email: [email protected]

Epidemic sound discount link! https://share.epidemicsound.com/fjv6ur

Find us on social media! https://linktr.ee/theaterofthemindpodcast

Theater of the Mind is Amanda Arfsten, Jeremy Arfsten, Michael Bernal, Michael Downs, and Kasey Weingarten as the players, Michael Shock as DM and creative Producer, Gail Redfield as Business Producer, and Dillon Giles as the scribe.

The weekly question is from The Ultimate RPG Campfire Card Deck by James D'Amato.

Find out more at https://theater-of-the-mind-presents-r.pinecast.co

This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-409f5d for 40% off for 4 months, and support Theater of the Mind Presents: Retribution.

Theater of the Mind